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Combat Mechanics

Implementation of World of Warcraft combat systems

1 min de lecture

Combat Mechanics

The simulation engine implements World of Warcraft's combat mechanics with high fidelity to the live game.

Damage Calculation

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Base Formula

Damage calculation follows the standard formula:

Base Damage = Spell Power × Coefficient × Versatility × (1 + Mastery)
Final Damage = Base Damage × (1 + Crit Bonus) × (1 + Target Modifiers)

Coefficient Sources

SourceDescription
Spell DataBase coefficient from game data
TalentsMultiplicative modifiers from talent effects
AurasActive buff/debuff modifications
Set BonusesTier set effect modifiers

Resource Systems

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Aura System

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1
Aura Application

Check immunity, apply diminishing returns for CC effects.

2
Effect Processing

Execute aura effects: stat modifiers, periodic damage, absorbs.

3
Duration Tracking

Track remaining duration, handle pandemic refresh rules.

4
Expiration

Remove aura, trigger on-expire effects, clean up state.

Proc System

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